@startuml
sprite $drum [48x48/16] {
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000000000000000000000000000000000000000000010000
000000000000000000000000000000000000000004DF5000
00000000000000000000000000000000000000019FFFF100
000000000000000000000000000000000000005EFFFFF400
0000000000000000000000000000000000001AFFFFFF9000
000000000000000000000000000000000005EFFFFFD40000
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0000000000058BEFFFFFFFFFFFFFFFFFFFFFFFFD30000000
000000005AFFFFFFFFFFFFFFFFFFFFFFFFFFFFE200000000
0000007EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA2000000
00002DFFFFFFFFFFCB976655566BFFFFFFFFFFFFFF700000
0002EFFFFFFD952000000000009FFFFFFB7CFFFFFFF90000
000DFFFFF9300000000000004EFFFFFE500006DFFFFF6000
005FFFFB100000000000001AFFFFFFA100000005EFFFE000
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00CFFF400000000000000BFFFFF90000000000000CFFF500
00DFFF6000000000000006FFFD300000000000000EFFF500
00DFFFF400000000000000AF8000000000000000BFFFF500
00DFFFFFA200000000000000000000000000006EFFFFF500
00DFFFFFFFC62000000000000000000000049EFFFFFFF500
00DFFFFFFFFFFEB853200000000013479CFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFEEDEEFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFE63AFFFFFFFFFFFFFFFFFFFFFFFE63AFFFFFF500
00DFFFFF6000EFFFFFFFFFFFFFFFFFFFFFF6000EFFFFF500
00DFFFFF3000BFFFFFFFFFFFFFFFFFFFFFF3000BFFFFF500
00DFFFFF3000BFFFFFFFFF601CFFFFFFFFF3000BFFFFF500
00CFFFFF3000BFFFFFFFFD0004FFFFFFFFF3000BFFFFF500
009FFFFF3000BFFFFFFFFB0003FFFFFFFFF3000BFFFFF200
003FFFFF3000BFFFFFFFFB0003FFFFFFFFF3000BFFFFB000
0007FFFF3000BFFFFFFFFB0003FFFFFFFFF3000BFFFE1000
00006FFF3000BFFFFFFFFB0003FFFFFFFFF3000BFFD20000
000004DF3000BFFFFFFFFB0003FFFFFFFFF3000BF9000000
000000062000BFFFFFFFFB0003FFFFFFFFF3000720000000
000000000000BFFFFFFFFB0003FFFFFFFFF3000000000000
00000000000038BEFFFFFB0003FFFFFFD961000000000000
000000000000000024578700029764300000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_DRUM(_alias) ENTITY(rectangle,black,drum,_alias,FA5 DRUM)
!define FA5_DRUM(_alias, _label) ENTITY(rectangle,black,drum,_label, _alias,FA5 DRUM)
!define FA5_DRUM(_alias, _label, _shape) ENTITY(_shape,black,drum,_label, _alias,FA5 DRUM)
!define FA5_DRUM(_alias, _label, _shape, _color) ENTITY(_shape,_color,drum,_label, _alias,FA5 DRUM)
skinparam folderBackgroundColor<<FA5 DRUM>> White
@enduml